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SC 443: Computer Game Programming

Assignment 1: Computer Game Review

STARCRAFT

1 Technical Aspects of Game

  • Machine Requirements
  • Installation
     

2 Human Aspects of Game

  • Learning to play - Intuitiveness
  • Ease in playing - user friendliness, configurability
  • Target Audience
     

3 Social Aspects of Game

  • Who might the game offend?
  • Values the game promote - educational?
     

4 Game Concept

 

  • Is game concept novel?
  • Is game implementation novel?
  • 'Genre'
  • User interfaces used in Starcraft
  • Storyline
  • Mental Challenges/Difficulty levels
  • Is the game appealing - fun?
  • Graphics/Animation/Sound/Music - Enjoyment?
  • Other Agents - computer opponents/online opponents

5 Social Issues

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1 Technical Aspects of Game

Machine Requirements:

  • Windows 95/NT 4.0
    • Pentium 90 or higher
    • 16MB RAM
    • SVGA Video Card
    • Microsoft-compatible Mouse
    • Double-speed CD-ROM
    • DirectX 5.0
  • Macintosh PowerMac or compatible
    • 16MB RAM
    • System 7.5 or higher
    • 256-color 13" display or better
    • Double-speed CD-ROM

Installation:

Starcraft is easily installed by inserting the installation CD into the CDROM drive and following the on-screen instructions.

 

2 Human aspects of Game

Learning to play - intuitiveness

Starcraft is a easily playable strategy game. To the intermediate to experienced strategy game players, Starcraft is easily picked up. This is because this game has most of the consistent features of strategy games such as Command and Conquer and Warcraft. Some of these consistent features are a panel of icons on one corner of the screen to allow for building options, left clicking representing selecting a unit and right clicking representing moving a unit or vice versa. To the beginner strategy player, some time may be required to pick up the game. However, most of the buttons and icons have designs that suggest their meanings well.

Ease in playing - user friendliness, configurability

Some features that helps in user friendliness and ease in playing the game have been discussed in the previous section. Another issue that arises when considering ease in playing a game may be configurability of keys to suit individual players. In the case of Starcraft, there is no problem of configurability of keys because the keys involved in the game are few. Most game selections and options are achievable via using the mouse to click on icons on the screen. This makes the controls simple and easy. To the inexperienced player, he need not know which keys to hit.

Target Audience

This game aims to target game players who are interested in action and strategy. The many weapons in the game interest players who love computer wargames. The 3 races, Terran, Zerg and Protoss, let players see war not only between human but also between aliens and ferocious creatures. This game satisfies people who want to see different races exchange fire power and also allows the player to put his planning skills to use because it is a strategy game.

 

3 Social Aspects of Game

Who might the game offend?

To critics or people who are against game violence, Starcraft may not be a good game for youngsters after all. To young people who are usually more susceptible to bad influence from computer games, Starcraft may be inculcating the wrong values, telling them that war and killing is right. As such Starcraft may offend game violence critics.

Values the game promote - educational?

The previous section talks about the negative values that Starcraft can promote - war and violence. Some games, though has contents of violence, may be educational to the player also. Studies have shown that people who play computer games are general more sociable and do better in academic problem solving than the average individual who does not play computer games. Starcraft, being a strategy game, may actually help an individual learn to plan in a logical fashion when he does so in the game to achieve victory.

 

4 Game Concept

Is game concept novel?

The game concept of Starcraft is mainly based on strategy and action in the form of war. This type of strategy game has probably been around for a long time since the bloom of computer games. Other games that has the same concept as Starcraft are Warcraft, Command and Conquer, KKND, Dark Colony and many others. Its game concept is not novel.

Is game implementation novel?

It is probably expected that since the game concept of Starcraft and the above-mentioned games are similar, they probably had the same implementation. Starcraft is a 2D game. Its implementation may be simply described as the interactions of many objects on a 2D plane and each object being controlled by the game's AI in the background. This implementation in Starcraft is not novel and has already been extended in 3D or other more complex games after Starcraft.

'Genre'

Starcraft is a strategy game, involving action in the form of war.

User interfaces used in Starcraft

Illustration of game interface

Illustration of game interface 2

The above 2 links show illustrations of the game interface of Starcraft while the player is playing the game. In the game, the resources that a player has are shown on the top right of the screen. The left bottom of the screen shows a mini-map. The bottom right corner shows a group of icons that enables the player to make all the necessary selections in the game. Left clicking on a particular unit selects it and right clicking its destination moves it.

Storyline

In the distant future, a small group of human exiles have been doomed to fight for survival on the edge of the galaxy. Through military strength, espionage, and deceit, a unified Terran government has maintained an uneasy peace, but as resources and fuel run short the Confederate nations find themselves looking towards the rich worlds of their alien neighbors, the enigmatic Protoss.

To further complicate matters, it seems that a previously unknown species-- the Zerg-- have entered Protoss space and are destroying everything in their path. The time for war has come. The Terrans, Protoss, and Zerg will stop at nothing to insure the survival of their species, and you'll need to develop whole new strategies to master each side's unique abilities. Keep checking these pages for detailed descriptions of each side. Terrans are masters of mobility and versatility. Using converted industrial vehicles and mobile bases, they move from world to world, pillaging as they go. Their military consists of both "resocialized" criminals and elite soldiers.

The Protoss possess powerful psionic abilties, and in combat they use these powers to form weapons and shields composed of pure energy. They also use highly advanced robotic drones to make up for their lack of numbers. The Zerg actually encompase a multitude of bio-engineered creatures, designed for maximum killing efficiency. Their hives are also living creatures which slowly infest any area the Zerg inhabit with "the Creep", a thick blanket of organic matter.

Mental Challenges/Difficulty levels

For a single player game, Starcraft provides several campaigns in each race where difficulty increases with each victory. The real mental challenges come when the players enter BattleNet where human players meet one another and battles in the same online game.

Is the game appealing - fun?

Starcraft is definetly one of the best games ever to hit the market. There is no doubt that Blizzard has done an excellent job on this game.

Graphics/Animation/Sound/Music - Enjoyment?

Starcraft has been around for a few years now, so its graphics may not be as good as current games on the market such as Frozen Throne. However, they are still good 2D graphics that looks grand.The game does have great cinematics. These cinematics are great animations produced that brings the player into the storyline and most times, arouses the player's interest in the game. Sound effects are fine. Some sound effects used are explosions and alien noises which are realistic. As the game progress, music is used in the background. These music suits the warring environment of the game. Collectively, the 2D graphics, animations, sounds and music are important in adding to the enjoyment of the player.

Other Agents - computer opponents/online opponents

This is probably the most exciting part of the game where players not only challenges the AI of the game but also the strategies and intelligence of other human players online. Starcraft allows up to a maximum of 8 different online players to play against one another or team up against one another at a time.

 

5 Social Issues

The main objective of game creators is eventually to provide the best gaming experience so as to attract the most amount of income. As such, there are usually several social issues, debated by both parties - the game makers and the game violence critics. In order to attract people to play their games, game makers will usually incorporate contents of violence or sex in their games and debate that players will not be affected since they are in a virtual world after all. Game violence critics, however, will counter that game players are usually kids whose thinking is very susceptible to corruption. No matter how hard they argue about the harmful effects of games such as Starcraft, games will continue to exist in the lives of people and these issues will always coexist with games.